![]() ![]() The acts of assigning, deleting, and jumping the screen to squads are all handled by holding the chosen button down for a certain amount of time - a task that feels ridiculously fiddly when there’s a gaping void of screen space beside it. The squad selection buttons, for instance, are still restricted to just the three groups, despite the whole left-side of the screen crying out for more. The controls, however, have a number of blemishes that should really not be present on the bigger screen. There’s none of the RTS-lite gameplay that another series forces on you ( Red Alert, I’m still looking at you) - missions give you an objective or two and let you get along with working out how to achieve it in your own way, for the most part. ![]() ![]() Part of this is down to the fully-featured tech-tree and upgradable units, but mainly it's thanks to the relative freedom you have to execute a mission. The 17 missions on offer in the single-player campaign won’t offer up too many surprises for the PC-veterans - consisting mainly of either the base-building, wave defence, or squad management archetypes that dominate the genre - but they’re executed with a style that’s often found lacking in other RTS games on iPad. Starfront: Collision HD is an unashamed 'tribute' to Blizzard’s PC sales-juggernaut StarCraft 2, with three races - The Consortium, Myriad, and Wardens (Humans, insects, robots) - all battling it out for control of the precious resource Xenodium. It's finally here, and while the form factor offers up a far easier and more delightful experience by its sheer size alone, the trade-offs from the iPhone version have also, inexplicable, stowed themselves on-board. We didn't expect to see these compromises on the more generously proportioned iPad. Nope, it crashes as various points in various levels.When Starfront: Collision first launched on iPhone it was critically lauded for its adaptation of the real-time strategy genre to fit the smaller screen, managing to do what so many other big names in the past had failed to achieve - make a game that didn’t feel like a cut-down version of a PC title ( Red Alert, I’m looking at you).īut there were still compromises made so that the controls would work well with the small screen. The menus render a bit oddly, and the in-game videos come out on a tiny resolution, but so far the actual gameplay seems fine I also re-did the failing data down,load on the nexus about 5 times, till it had most of the stuff, and I got bored of waiting. It's possible you don't need the intermediate step of installing on a compatible device like my S2. Running the apk will re-download the data files (it does a sub-set), then when that download fails, cancel it, re-install the apk directly, and presto, working The install then downloads 750mb+ of supporting game files.īack on the main website, buy the Galaxy Note version (this is where you need the main site to not auto-detect your tablet type and block it - only another £2), download that *.apk to your phone, transfer the apk in the /ssd/Downloads/ folder and the data in the /ssd/gameloft/ folder to the Nexus7, then install the apk directly (you might need a file manager like Astro to see the files, as the built in nexus downloader app only sees things you actually download). So, click the link in the text, download, install. I happen to have a Samsung Galaxy S2, which is supported for this game, (but the screen size makes it almost unplayable) - so I paid for that version (only £2) The website then texts you a link to download the *.apk file, which is a 4mb installer for the main game. To get it on my Nexus7, I went onto the main gameloft website (use a pc browser, not via a tablet device, as it auto-detects your os version for tablets, and you don't want that!), find the android-tablet-games section and page through the games till you see it.
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