Other developments include Australium, a strange element mined in Australia that turns those exposed to it into manly, ridiculously strong geniuses, and Gray Mann, the long-lost third brother who's actually not a moron. The Administrator is heavily implied to be masterminding the entire conflict, all in a Thanatos Gambit by the brothers' deceased father as punishment for their imbecility. (a company which the twins' father left to the Australian Hale family), which is a subsidiary of The Administrator's own company, TF Industries. Both organizations are given combat intel by the same Administrator, who supplies them with weapons provided by Mann Co. Both Mega-Corps are, in actuality, fronts for two opposing intelligence organizations, which each control one-half of the world's governments. Some of them work for the demolition company Reliable Excavation & Demolition (RED), founded by Redmond Mann some work for the Builders League United (BLU), a construction company founded by Redmond's twin brother, Blutarch. Team Fortress 2 is about a group of nine average, everyday, working-class mercenaries. Crack that manual open, though, and it's a different story. You've been hired to mop the floor with their asses." For the average player, it really doesn't get any more complicated than that. ![]() Said plot, in all of its glory, is "The other side is the enemy, and vice versa. ![]() A sequel to the classic Half-Life mod Team Fortress Classic, itself based on Team Fortress (a popular mod for Quake), Team Fortress 2 has the kind of story a multiplayer-only shooter should have: interesting settings, awesome character classes that each have a distinct personality and can be easily recognized just by their silhouette, and an Excuse Plot that stays All There in the Manual.
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